![]() When thinking long term, however, this was an easy & obvious decision to make (in my case).”ĭarq has been listed on Steam since late 2018, according to Mahulets. Turning down the Epic exclusivity offer might have been a foolish decision in the short term, considering the amount of money that might have been involved. I would like for my customers to have confidence that my word means something, especially when making announcement as crucial as release date/platform. ![]() I had just announced Darq release date on Steam - pulling the game off Steam a few days after release date announcement would forever ruin the credibility of my studio. “But although I’m a first time developer, I’m very serious about working in this industry for a very long time. “I like money, and getting some upfront payment on top of guaranteed revenue sounds great,” Mahulets said. Mahulets says Epic made it clear that Darq could not be initially released on multiple platforms if he signed their deal, and that he turned down the offer before he and the representative could talk money.
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